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- Path: news.cs.su.oz.au!metro!metro!news
- From: krion@wr.com.au (Peter Budziszewski)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 22 Jan 1996 00:52:22 GMT
- Organization: Information Technology Services, The University of Sydney, NSW, Australia
- Distribution: inet
- Message-ID: <4dun46$cnu@metro.ucc.su.OZ.AU>
- NNTP-Posting-Host: dialup30.wr.com.au
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- X-NewsSoftware: GRn 2.1 Feb 19, 1994
-
- > can be thrown in the bin because VBR just happened to move from $0 to
- > somewhere else (I've never figured out what it actually does to make life
- > impossible for so many programs).
-
- The fact is that most HW bashing code fails because of lame assembler
- coding, and no because of something specifically to do with the fact that
- its hitting the HW.
-
- If you follow all the guidelines outlined in the HW manual, your HW code
- will work on all Amigas.
-
- This means that if you wanna hit interupt vectors, you have to read the
- VBR. If you do so, your code will work, regardless of where the VBR gets
- moved to.
-
-
- --
-
- -^-[ Krion / Cydonia ]-^-
-